Prioritizing Tasks

Hiya

I have a task list for the Five Arcade Demo and not to brag or anything but it’s quite big. I was perusing said task list and that familiar feeling of anxiety started creeping around in my chest. Only two months to do this and so many this’s to do, how can this be done! So little time! Ahhhh! etc.

So I rewrote the task list into four separate task lists; Art, Code, Music, Sound Effects. Breaking the lists into smaller lists was helpful but not why I’m writing this. What really made this listing worth noting was the finding that adding categories and attaching values made the tasks more palatable. Let me explain with an example because that last sentence confused me and I wrote it, I think.

So here’s a snapshot of the four lists

Code

Art

Music

Sound Effect

The numbers at the end are an out-of-ten value respectively representing: difficulty, fun, uncertainty. So on days I am having a bit of brain fog or just not feeling particularly enthusiastic, I’ll pick a simple task like left and right inventory background clip.

The fun value is good for days when you have accomplished quite a few things and still have some time left, so pick something fun as a reward while still walking towards the finish line.

The Uncertainty value is important because it means if a task was harder or easier than I expected then I can’t blame the list because it said it was unpredictable! So don’t blame me, me. What a dick. I find the uncertainty value really helpful because for whatever reason I find it difficult to reevaluate a task when it’s harder or easier than I expected. So by sort of pre-empting this uncertainty I can mentally prepare for an inconsistency. I’ll pick a task with a high uncertainty value when I have enough spoons to deal with the potential hiccups.

Anyway, bye for now.